so uhhhh get crowbar the program and blender source tools and vtfedit the links for them https://steamcommunity.com/groups/CrowbarTool https://github.com/Artfunkel/BlenderSourceTools https://developer.valvesoftware.com/wiki/VTFEdit to make the textures work of the model if its an obj open the mtl file with notepad an check the map kd textures go to materials/models/whatever/ models/whatever/.mdl
also put "VertexLitGeneric"
{
"$baseTexture" "models/whatever/what"
"$model" 1 in the vmt now on to compilling the model either use automatic weighting or rig it your self now get gmpubilisher to extract the skeletons for the models https://github.com/WilliamVenner/gmpublisher now on the rest for the model textures to work change the qc $cdmaterials "models\whatever\whatever\" $modelname "whatever\whatever/whatever"
$model "yourmodel" "guy.smd" { export the model by clicking these
}
}